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What are gamebooks?

"Gamebooks are interactive fiction where readers make choices that influence the story's direction and outcome, often by turning to specific pages or references. These books feature branching storylines with multiple endings and sometimes include role-playing game elements like character statistics, inventory management, and combat systems. Popular examples include the "Choose Your Own Adventure" series, primarily aimed at younger readers, and the "Fighting Fantasy" and "Lone Wolf" series, which incorporate RPG mechanics. Originating in the 1980s, gamebooks have seen a resurgence in digital formats that enhance interactivity with multimedia features."

Balance of Fate: The Legorian Kings Saga (Book 0)

What Dreams May Come (Book 1)

Malivor: Cataclysm’s Edge (Book 2)

The Tavern on Gallows Hill (Book 3)

Wasteland  (Book 4)

Where Shadows Fail: A Shadow Thief Adventure  (Book 5)

Subterranea: Empire of Wrath (Book 6)

Arbiter: Judge Jury Executioner (Savage Realms Gamebooks)

Return to the Tavern on Gallows Hill (Savage Realms Gamebooks)

Symphony of the Damned

WTF


More than just a gamebook publishing company, Savage Realms Press is a conclave of prolific, storytelling visionaries.